﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <!-- TODO: replace this Asset with your own XML asset data. -->

  <Asset Type="TimeWar.Shared.Config.LevelConfig" >
    <Name>Demo Level</Name>
    <TerrainAssetName>Shaders\\Texture</TerrainAssetName>
    <TerrainTexture>Background\\grass</TerrainTexture>
    <TerrainColourEffect>Shaders\\PositionColour</TerrainColourEffect>
    <SkyAssetName>Test</SkyAssetName>
    <HeightMap>Background\\heightMap</HeightMap>
    <TerrainScaleX>500</TerrainScaleX>
    <TerrainScaleY>500</TerrainScaleY>
    <TerrainScaleZ>500</TerrainScaleZ>

    <SkyBack>Background\\back</SkyBack>
    <SkyFront>Background\\front</SkyFront>
    <SkyLeft>Background\\left</SkyLeft>
    <SkyRight>Background\\right</SkyRight>
    <SkyTop>Background\\sky</SkyTop>
    <SkyTextureEffect>Shaders\\SkyTexture</SkyTextureEffect>
    <SkyPositionColourEffect>Shaders\\SkyPositionColor</SkyPositionColourEffect>
    <SkyScaleX>10</SkyScaleX>
    <SkyScaleY>10</SkyScaleY>
    <SkyScaleZ>10</SkyScaleZ>

    <CameraOffset>0 -20 500</CameraOffset>
    <CameraNearClip>0.00001</CameraNearClip>
    <CameraFarClip>500</CameraFarClip>
    
  </Asset>
  
</XnaContent>
